- Filter page
- L.C.de
14. L.C.de depth for cutoff frequency LFO
Specifies the strength by which the LFO should affect the filter.
- 'nOiSE'; random noise
- 'SinE'; sine wave (starts at 0.5, ramping up)
- 'tri'; triangle wave (starts at 0.5, ramping up)
- 'SaW'; saw wave (starts at 0.5, ramping up)
- 'Sqr'; square wave (starts at 1 for a half a cycle, then switches off for half a cycle)
Negative values invert the waveform, causing, for example, a square wave to be 0/"off" and then 1/"on", as opposed to the being 1/"on" and then 0/"off" (or similarly see a saw wave ramp down, rather than up).
You may also be interested in...
- Super Saw demo (under Sound demos)
This demo features 252 simultaneous saw waves, yet utilizing under 50% DSP resources including effects and kick drum.
- Good Ol' Days Song SYX (under Example songs and patches .SYX files)
- NES (under Chiptune)
The noise generator may also be effected by AEG decay or release (but not both).
- 1. WaVE waveform selection (under Osc1 and Osc2 oscillator page)
'In1 '; audio in (3.5mm jack), left channel only as mono signal.
- Gameboy (under Chiptune)
The noise generator may also be effected by AEG decay or release (but not both).