- Arranging and building your song
- Re-triggering effects
Re-triggering effects
A fragment's 'rEtr' parameter governs how (if at all) the chosen pattern's steps should be re-triggered.
Having a pattern re-trigger for the duration of a fragment, can quickly and conveniently create fills, stutters or variations without having to change the pattern itself.
The following re-triggering types are available;
- 'OFF'; re-triggering off. No re-triggering.
- 'rP.1.4'; repeat 1-4. Keep repeating step 1 through 4.
- 'L4.r.1'; for the last 4 steps repeat step 1. Play step 1 through 12 as normal, but repeat step 1 for step 13 through 16.
- 'db.Ev'; double even steps. For every odd step, repeat the preceding even step instead.
- 'rpt.1'; repeat 1. Keep repeating step 1.
- 'rp.1.2'; repeat 1-2. Keep repeating step 1 and step 2.
- 'rvSE'; reverse the pattern. Plays the pattern in reverse, starting at step 16.
All re-triggering effects assume a step length of 16 steps for each pattern.
You may also be interested in...
- "1, 2, 3, Let's Go!" Song SYX (under Example songs and patches .SYX files)
Real-time pitch shifting and time warping of the four samples.
- Randomization (under Guides, tutorials and docs)
- Example (under Conditional triggering and modification)
- 4. Ch.rP Chain Repeat (under Patterns)
- 3. Ch.ne Chain Next (under Patterns)