16. SM.Ho Sample-and-hold
Sample and-hold allows you to prepare a new oscillator sample every nth master sample. This allows for an oscillator to be played back at a lower sample rate than the master sample rate (fixed at 44.1kHz / "CD-quality"). This allows for emulating the sound of early samplers of the late 80s and early 90s, as heard on, for example, early hip-hop tracks.
The resulting sample rate can be calculated as 44100/(n+1), so;
- n = 0 yields normal quality (44.1kHz)
- n = 1 yields 22.05kHz
- n = 2 yields 14.7kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
- n = 3 yields 11.025kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
- n = 4 and beyond can be useful for emulating early 16-bit and 8-bit video game effects
You may also be interested in...
- "Columbidae" (under Sound demos)
- Limitations (under Sampler)
Resampled internal sounds are recorded at 22.05kHz 16-bit uncompressed resolution.
- Restoring sample kits (under Wooveconnect)
In both cases, please note that this will overwrite any previous sample kit in the selected kit number.
- 15. SL.SL Slice Select (under Osc1 and Osc2 oscillator page)
Slice select specifies which sample slice should be selected when a note is played.
- 10. Ph.Md Phase Mode (under Osc1 and Osc2 oscillator page)
Phase mode allows for the starting position of a the waveform to be dependent on the note pitch being played.