9. PL.Md Oscillator Play Mode
Defines how the selected waveform should be played.
- 'Loop'; play the waveform looped
- 'LooR'; play the waveform looped, however in revers
- 'OneS'; play the waveform once, then stop
- 'OneR'; play the waveform once in reverse, then stop
- 'FxLn'; adapt the pitch of the waveform so that it plays exactly for the duration specified
- 'FxLR'; adapt the pitch of the waveform so that it plays exactly for the duration specified, however in reverse
- 'FwRv'; play the the waveform looped, alternating between forward and reverse (aka "ping-pong")
- 'FwRR'; play the the waveform looped, alternating between forward and reverse (aka "ping-pong"), start playing in reverse first
Note that any behavior specified here is overridden in the case of sample slice playback; each sample slices has its own configurable oscillator play mode.
You may also be interested in...
- Arranging techniques and tips (under Arranging and building your song)
A great technique is the "two loop rule" by Alex Rome - please give his YouTube channel some love.
- Live pattern recording (under Guides, tutorials and docs)
"dub" (hold write + short press play) keeps steps that were already recorded.
- Sequencer / Track Edit mode (under Cheat sheet)
Hold write + short-press play Short-press play to stop recording.
- Program a chord progression (under Quick start guide and video)
The chord you played is now programmed to play when the play head encounters step 9; the LED at step 9 is now lit up.
- Sampling sounds from the audio input (under Sampler)
In other words, if you wish to sample another instrument, have it play an A.