- Sampler
- Adding samples via Wooveconnect
- Sampling sounds from the audio input
- Re-sampling the internal synthesizer
- Vocoder
- Working with slices
- Auto-slicing
- Real-time pitch and time warping
- Amen chop tutorial
- Multi-sampled instruments
- Using samples and kits in your songs
- Using single-cycle AKWF samples
- Using Amiga Tracker samples
- Using Teenage Engineering OP-1 / OP-Z sample kits
- Backing up sample kits
- Auto-space reclaimer
- Limitations
- Amen chop tutorial
- Program a break
Program a break
Coming up with a compelling break is surprisingly easy on the Woovebox, thanks to its conditional triggering as well as automated muting generator. A single 16-step pattern can be all it takes for a complex, energetic break that plays out over many bars.
This is a very quick example of some ingredients that might go into such a break;
- To start, set note length (hold write + turn value knob) to 16 steps. Now play/select the first slice (which should be the entirety of the drumloop) and put it on step 1. As a side note, notice what happens when you change the step's pitch; the pitch of the drumloop changes without impacting the speed with which it plays back.
- Grab (audition) slice 13 and program it on, for example, step 11. Due to the way we auto-sliced (16 even slices), this - in effect - starts playing the sample's 13th step early on the 11th step. Once the sample runs out, you should hear it "ping pong" in reverse for the last 2 steps to make up for the missing audio. As a side note, you will notice that - again because of the way we auto-sliced (16 even slices) - if you grab a slice number and put it on that same step, you restore the original flow of the drumloop.
- Create a conditional on the first step we programmed; on the fourth playthrough ("WhEn Pth4"), perform a "2 note up" ("do UP2n") command.
- Grab slice 5 and program it on step 16. Give it, for example, a x3 repeat/"ratchet" conditional ("do ][ 3") with a probability of 25%.
- Grab slice 7 and program it onto "itself" (step 7), allowing us to conditionally modify it every 8th playthrough ("WhEn Pth8") and perform a "2 note up" ("do UP2n") command.
- Grab slice 13 and program it onto "itself" (step 13), and program a tape stop effect that only gets triggered every 16th playthrough ("WhEn Pt16.").
And so on, and so forth. You should end up with the break from the example. For extra mayhem, you can use the pattern muting functionality, which will allow for certain slices to never trigger/take over, therefore allowing other slices to play out longer. You can also change the song's BPM and the break will still sound largely the same.
To see a more standard Amen chop being reconstructed in real-time from its source material, you can also have a look at the "Good Ol' Days" demo track .SYX in the resources section.
You may also be interested in...
- "Good Ol' Days" (under Sound demos)
- Create and apply sample kit patch (under Amen chop tutorial)
Select and action the "make sample kit patch" functionality ("SMPK Pach") from the context menu.
- Chords (under Guides, tutorials and docs)
'h7' half-diminished 7th (augmented minor 7th) (4 notes).
- 1. L1.Md LFO 1 Mode (under Pitch page)
Chrd ("chord"); quantization is performed to the pitch of the nearest playing chord note.
- 2. L2.Md LFO 2 Mode (under Pitch page)
Chrd ("chord"); quantization is performed to the pitch of the nearest playing chord note.
- Sampler
- Adding samples via Wooveconnect
- Sampling sounds from the audio input
- Re-sampling the internal synthesizer
- Vocoder
- Working with slices
- Auto-slicing
- Real-time pitch and time warping
- Amen chop tutorial
- Multi-sampled instruments
- Using samples and kits in your songs
- Using single-cycle AKWF samples
- Using Amiga Tracker samples
- Using Teenage Engineering OP-1 / OP-Z sample kits
- Backing up sample kits
- Auto-space reclaimer
- Limitations