- Guides, tutorials and docs
- Learning the Woovebox
- The very basics
- Quick start guide and video
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Full song writing
- Genres
- Presets
- Sound design
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Sampler
- Sidechaining, gating, ducking and compression
- Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Hall effect sensor playing
- Advanced techniques
- Undo
- Boot modes
- MIDI, Sync and connecting other gear
- Wireless MIDI over BLE
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates
- Patterns
- Pt.rS
8. Pt.rS Playthrough Counter Reset Behavior
Specifies how playthroughs should be counted for conditional behavior upon triggering of this pattern number (for example in a fragment or scene). The following options are available;
- 'AUdb' (audible); playthrough counters are only reset if the fragment or scene was not explicitly playing this pattern number before (for example if the track has now become audible, or if a scene or fragment has a different patter number programmed than the last).
- 'Awys ' (always); playthrough counters are always reset when this pattern number is encountered, including as part of a pattern chain. Use this option if you are using repeats (4/Ar/Ch.rP Chain Repeat) and need to make sure that the playthrough counter is reset at the start of the repeats.
You may also be interested in...
- Synthesizer | Sequencer | Sampler
* polyphony restrictions may apply depending on DSP resources used ** direct mic-level sampling to be mainly used for recording voice samples and vocoder input *** first 16 samples only, "Teenage Engineering" and "OP-1" are registered trademarks of Teenage Engineering AB.
- "Your Words Against My Words" Song SYX (under Example songs and patches .SYX files)
Synthesis of patches (e.g. PolySix-like fat line bass, leads, guitar, percussion) suitable for 80s- and synth-inspired songs.
- 7. Sd.At Sidechain Attack (under Dynamics)
Specifies how slow/fast sidechaining should kick in for this track.
- 6. Sd.Gt Sidechain Gate (under Dynamics)
Specifies how much the sidechained source (e.g. from the receive bus as specified by "r.buS") should gate the signal for this track.
- 5. Sd.dP Sidechain Depth (under Dynamics)
Specifies how much the sidechained source (e.g. from the receive bus as specified by "r.buS") should attenuate the signal for this track.
- Guides, tutorials and docs
- Learning the Woovebox
- The very basics
- Quick start guide and video
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Full song writing
- Genres
- Presets
- Sound design
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Sampler
- Sidechaining, gating, ducking and compression
- Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Hall effect sensor playing
- Advanced techniques
- Undo
- Boot modes
- MIDI, Sync and connecting other gear
- Wireless MIDI over BLE
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates