- Dynamics
- Sd.At
7. Sd.At Sidechain Attack
Specifies how slow/fast sidechaining should kick in for this track. Use a lower number for faster attack times.
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- Example (under Sidechaining)
- 8. Sd.rL Sidechain Release (under Dynamics)
Specifies how slow/fast sidechaining should end for this track.
- Sidechaining (under Sidechaining, gating, ducking and compression)
- Offers
- 8. LEG.P Legato Probability (under Pitch page)