- Dynamics
- SrcE
3. S.Src Signal Source
Specifies what signal from this track should be sent to the the specified send bus. A number of different sources can act as the sidechain signal;
- nLen (note length); a signal is generated for the length of any note played on this track
- OSc1 (oscillator 1); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 1 on this track, is used as the signal
- OSc2 (oscillator 2); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 2 on this track, is used as the signal
- O1P2 (oscillator 1 + oscillator 2); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 1 plus oscillator 2 on this track, is used as the signal
- MO12 (oscillator 1 x oscillator 2); the playing volume (amplitude) as generated by the amplitude generation block (AEG + LFO + velocity) from oscillator 1 is multiplied by that from oscillator 2 on this track, and used as the signal
- Audi (audio); the audio as produced by this track, is used as the signal
You may also be interested in...
- "Step Into My World" (under Sound demos)
Use of multi-instrument mode to re-use track timbres across other tracks.
- 5. dLLn Delay 2 length (under EFct (global song-wide multi-effects) page)
Length of delay in beats (one beat is one quarter note) for delay unit 2.
- 6. Snd Sound Category (under Glob Gobal page)
The following sound categories are available; 'Bass' (bass); the primary use of the sound on this track is for a bassline.
- 14. rvtM Reverb time (under EFct (global song-wide multi-effects) page)
- Randomizing a pattern (under Randomization)
If you use the feature on a track with lead behavior, the feature will generate patterns more useful for crafting melodies with.