- Sound demos
- Good ol' days
"Good Ol' Days"
This 100% Woovebox produced nostalgic chiptune / bitpop track was created to demonstrate;
- Real-time synthesis of the quintessential sounds of 70s, 80s, 90s and 00s home computers and game consoles - strictly no samples used for these
- Real-time sliced/rearranged-from-source Amen break (used in games such as Sonic the Hedgehog, Metal Gear, Need for Speed, Devil May Cry, etc.)
In order of appearance; Amiga / .MOD / .STM (lo-fi gritty string pad - synthesized and bit crushed), AY-3-8910 / PSG / MSX / Atari ST / Amstrad CPC (3-voice square wave chords with decay), 2A03 / NES (4-bit stepped triangle wave), 2A03 / NES (fixed 25% duty cycle square wave), Amen break, Wii Channel (sine lead), various 70s and 80s arcade effects, C64 SID (PWM lead with slides and vibrato), OPL / SEGA Genesis / Mega Drive / Ad Lib / Sound Blaster (FM), "fake chord" hyper arpeggios, 70s and 80s Sample & Hold explosion.
.SYX available in the Resources section.
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- Good Ol' Days Song SYX (under Example songs and patches .SYX files)
This 100% Woovebox produced nostalgic chiptune / bitpop track was created to demonstrate; Real-time synthesis of the quintessential sounds of 70s, 80s, 90s and 00s home computers and game consoles - strictly no samples used for these.
- Slicing up the Amen break (under Sampler)
The Amen break is a seminal six-second drum solo that originated from the song "Amen, Brother" by the 1960s funk and soul group The Winstons.
- Set ping-pong mode (under Amen chop tutorial)
This mode ("ping pong" mode) plays a slice to the end, and then starts playing the slice in reverse until it is back to the start of the slice.
- Auto-slice with full playthrough (under Amen chop tutorial)
The one we will be using is "auto slice with full playthrough".
- Set constant length warp mode (under Amen chop tutorial)
Set the auditioning length to 16 (e.g. one bar, which is the natural length of the Amen drumloop) however, and you will hear the drumloop play at a more normal speed.